Good Game Reads 1 - January 13th 2017

Whoa, I did it. I named the thing where I highlight some good articles about games. So you know it's real.

Considering I stayed up to watch the presentation last night, it seems silly not to give you a quick rundown of the Nintendo Switch. Without digging through articles for all the details:

  • Release Date: March 3rd
  • MSRP: $299.99. That includes the system, the dock, two controllers, two detachable wrist strap thingies, an HDMI cord, and an AC adapter.
  • It is a touch screen.
  • Those crazy controllers have motion sensing and rumble.
  • Legend of Zelda: Breath of the Wild is a launch title, so it comes out March 3rd as well.
  • Estimated battery life: 2.5 to 6.5 hours. Oof.

What virtual toilets can teach us about the art of game design
Wait, don't keep scrolling! Give this one a chance. Developers put a lot of thought and hard work into the smallest things in games, and it's so easy to miss them. Andy Kelly shows why you shouldn't with the humble commode.
Andy Kelly

Final Fantasy 7: An Oral History
Full Disclosure: I haven't read this whole article. That's partially because Final Fantasy 7 was a little before my time, and partially because it's thousands of words long. However what I have read is excellent and the piece itself is beautifully designed and laid out. I fully intend to make it my weekend long read.
Matt Leone

Talking Games with Psychologist Laura Crawford
Laura Crawford talks about consulting with game developers and why we pick certain characters or play styles in games. She also makes a case for why psychologists should be involved earlier and more often in the development process.
James O'Connor

7 introductory levels that all game developers should study
Even if you don't make games, it's fascinating to see what works and what doesn't in opening levels. Learn how the best ones teach you how to play and set expectations for what's to come.
Richard Moss

Video Games Are Changing the Hero
This is a great companion piece to the psychologist article above. After you learn why we pick certain characters, read what effects those characters can have on us.
Jon Irwin